I have taken a more detailed look at this game and the developers are working hard to make it as historically accurate as possible, they have developed the game beyond Isandlwana and Rorke's Drift to include other battles. The level of user interaction is also pretty good. They have developed the battlefield using GPS and satellite imagery. The team website claims 'We are currently developing a number maps based on real world locations and the battles that were fought there'.
The maps are realistic and based on the actual battlefields of 1879. They have been scaled to the real world and based off satellite images, old drawings and maps from the period.
Relive the Battles
We've based our maps and gameplay off the actual battles or flash points from the war.
There are many configurable game options which make each game unique. Adjust realism settings for weapons, AI skill, environment, movement and tiredness during battle:
◾Tiredness impacting player movement
◾Weapons and melee effectiveness, adjust for each player and AI class
◾Adjust levels that impact AI tiredness in battle
◾Update the speed and frequency that AI move, fight and detect a target
◾Adjust Zulu speed and movement based on health
◾Command distance: will AI only respond to orders if in hearing range
◾Select game objectives like walls to breach, target spawn areas and numbers to escape
I appreciate that this sort of thing is not everyone's cup of tea but anything that encourages people to develop an interest in the AZW has to be a good thing.